"The Past and The Present"
- Did any of you design both the original and Henkei?
Kunihiro: I would have if I did (Henkei) Hot Rodimus. I regret it.
Ejima: I did both Cheetas. Though I was so busy back then that I hardly remember anything (about original BW Cheetas design). I did not refer to the original or compared the old and new versions side by side.
Yuki: Why didn't you at least loot at them side by side?
Ejima: I should have. The original Cheetas' face is not CG cartoon accurate, so I only referred to the show. I was going for the creation of the show accurate Cheetas.
Yuki: Dinobot was the same. He is such a great character in the show, but the toy was not like him in the show, face and everything. I would have liked him to be a larger size class, bigger than Convoy.
- Do you develop the products now in a different way from the past?
Ejima: The safety standard now is stricter than before. But that is how it should be. I remember being sad when I was little with a broken toy. But recent Transformers are harder to break partly thanks to the articulation. Actually, I had an idea of Transformers articulation even before "G2". They required lots of parts because of the transformation, and I thought I could use them for the (joint) movement. So I presented the idea to Hasbro, and we decided to go ahead with it from Laser Rods. By making the joints articulate, it became easier to pass the safety regulation. For example, there's a rule that states, "The toy is not to be broken when being pulled with 20 pounds force", and we call it "The Dreaded Crotch Tear" because the legs are pulled apart with the said force. If the legs are simply connected in upside-down U shape, they are broken off easily. That is why many older toys have fused legs, to pass the test. But if they are meant to open up, there's no problem, since they don't break.
Yuki: Ejima is the one who introduced ball-joints to Transformers. "G2" has become the series which opened the new market of "Robot toys with articulations".
- Is there any trouble characteristic of this era?
Ejima: The high cost of oil really hurt us. The technology keeps on developing, but we can't make the best of it because of the high cost.
Yuki: We still need to minutely calculate "the parts number", "the product weight" and such to adhere to the set budget while working.
Kunihiro: Even so, as we work, the oil price continues to rise. It changes every week, and the cost of a prototype rise a few percent by the time we complete one.
Ejima: To be honest, I do feel "We could have created a better product for this price" sometimes.
"The Future of Henkei"
- Any item you want to remake in Henkei line?
Kunihiro: Rodimus Convoy. There were few suggestions in the past, but none never came true. I wonder why, because he had such a presence. His younger self (Hot Rodimus) has various versions.
Yuki: With the technology now, we can probably make that "old man face" good-looking.
Ejima: Not a particular character, but I would like to do a Jet Transformer. Among the ones I designed, the one I am most proud of is "G2" Smokescreen. I like jet planes, but I hardly have occasion (to design one).
Yuki: In fact plane ones are simpler!
Ejima: No, no, it's not that I am trying to be lazy!
Yuki: I want to try my hands on a Japanese original item like Star Saber. Or how about articulated Fortress Maximus or Soundwave. But I have no idea what Soundwave can transform into this time and age.
Ejima: About 10 years ago, I also had an idea of a product which ejects from Soundwave's chest then auto-transform. But I didn't know what to do with Soundwave himself. It already wasn't a time of cassette players, and we couldn't release something children couldn't relate to.
Yuki: It should be a memory card nowadays, but such origami-like transformation is impossible.
- Lastly, please send your messages to the fans.
Kunihiro: Transformers still continue to evolve, please keep on lending us your support.
Ejima: We continue on inventing more fun gimmicks, so please look forward to them. Our future task is to include the gimmicks without dropping the product quality. Also, what I am aiming for is not "intricate transformation", but "interesting transformation". In reality, an over-intricate transformation is a put off and children wouldn't want to transform the toy again. It is a shame if (a Transformer) is never transformed back to the vehicle. So, while keeping the transformation simple, I want to raise the quality. Not something with very difficult transformation, but one people enjoy transforming again and again. We will be revolutionary, please look forward to it.
Yuki: We will create products which will amaze you. After all, Transformers are "More Than Meets the Eye", toys that are more than they seem to be. You need to actually handle them to know them. Please take them out of the box, and play. |