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樓主| 發表於 30-11-2011 17:41:01 | 顯示全部樓層


VF-0A Battroid (Shin colors)


VF-0A GERWALK (Shin colors)


VF-0A Fighter (Shin colors)

VF-0A Phoenix "Shin"

Notes

Debut: Macross Zero, Episode ? (Shin Type Time Index 0:00).
Description: Shin Kudo had his own personal colors when he operated the VF-0A Phoenix. This personal VF-0A Phoenix appears in light grey with striping.

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樓主| 發表於 30-11-2011 17:41:28 | 顯示全部樓層


VF-0A "Angel" in Fighter mode


VF-0A "Angel" Fighter (with missile pods)


GPU-9 35mm Gun Pod


Micro-Missile

Shinnakasu/Northrop Grumman/Stonewell/Shinsei
VF-0A Phoenix "Angel" (Raid) Special Attack/Assault Specification


Technical Data

Equipment Type: developmental variable fighter
Government: U.N. Forces
Manufacturer: Northrop Grumman/Stonewell/Shinsei.
Introduction: 2004
Operational Deployment: September 2008
Accommodation: pilot only.
Dimensions:
Fighter Mode: length 18.69 meters
Mass: empty 21.858 metric tons total with GF-2200A Ghost Fighter
Structure: space metal material frame; titanium/carbon composite outer shell; AWAG/RA 105 SWAG energy converting armor; surplus power triples Fighter armor strength in Battroid mode, majority of engine output is dedicated to flight so energy converting armor is not functional during Fighter mode; in GERWALK mode the energy converting armor has a defensive power-equivalent to an attack helicopter; although armor strength in GERWALK-mode is 4~5 times greater than in fighter mode, it is still inferior compared to Battroid mode which is 10 times greater than fighter mode.
Power Plant: two EGF-127 custom overtuned conventional turbofan jet engines (power output unknown); due to its less efficient engines, the VF-0 has considerably shorter range, more delicate handling and a longer airframe compared to the VF-1 Valkyrie (engine nacelles are comparatively longer to accommodate the earlier engine design)
Propulsion: 91.08 kN x 2; 148.9 kN x 2 afterburner (total thrust with GF-2200A Ghost 305.65 kN and 602.55 kN afterburner); 3 x Shinnakasu ARR-2 maneuvering rocket motors (for use in GERWALK/Battroid modes).
Thrust-to-weight ratio: (empty) 2.81
Performance:
Fighter Mode: at 11,000 m Mach 2.74; cruising range (with QF-2000A, when used with continuous afterburning for high-speed air combat maneuvers) 1,100 km; service ceiling 25,000 m
g limit: unknown.
Design Features: 3-mode variable transformation; two-dimensional thrust-vectoring engine nozzles; standard auxillary conformal fuel drop tanks (mounted on dorsal main body in Fighter mode, upper torso in Battroid mode); rectangular underfuselage air intake with semi-retractable slit-style shutters for Battroid mode/space use; triple-system digital fly-by-wire flight control system (FCS) in fighter mode; swing wing; air brake; 1 x AN/ALE 55 flare and chaff dispenser system; AN/ALQ 220A IDECM. ASS/PS 110 active stealth system; retractable shield canopy (Battroid mode); underwater capable in silent mode for up to several minutes using the electricity of the capacitors (max operational depth limit is 20 meters); option of reactive armor system or 2 x regular external atmospheric combat super parts (mounted one on each leg/engine nacelle); large energy capacitor installed in VF-0A for "mighty-wing mode" in which energy conversion armor can be used effectively for a short time in fighter mode. This mechanism, exclusive to the VF-0 and not seen is subsequent VFs, harnesses the electricity generating abilities of the EGF-127. In Battroid mode, 10% of full power is sufficient for land combat while the remaining 90% is used for energy conversion armor; aerial combat is possible in Battroid mode, but due to the leg turbines, activity is limited to 20 minutes; head unit has high-definition TV camera, night-vision, infrared laser pointer, laser-range finder, IFF-I data link and ultra-sonic motion sensor; VF-0A features compound eye system where 2 are arranged on the top and bottom of the head, unlike the VF-1 Valkyrie
- Armament -
Guns:
1 x Mauler laser cannon (mounted on head turret) 1 x Howard three-barrel GPU-9 35mm gatling gun pod featuring adjustable rate-of-fire for 60/1,250/2,500 rounds-per-minute, driven by a 90-horsepower electric motor, muzzle velocity 1,100 m/s (550 rounds total, capable of utilizing heavy armor-piercing or AHEAD ammunition).
Bombs & Missiles:
4 x underwing variable pylon hard points for 12 x standard Raytheon Bifors AIM-200A AMRAAM 2 I/ALH-guided medium-range air-to-air missiles (three-missile racks, 1/point). or 4 x GH-28A 8-tube general-purpose micro missile launchers (capable of firing 3 volleys). or 2 x HAIM-95A medium-range maneuverability missile launcher pods originally used in attack craft equipment (special attack/assault specification). or a combination of above load-outs
Optional Armament:
2 x external atmospheric combat super parts/conformal fuel tank FAST Pack with 24 x Raytheon Erlikon GH-30B I/IR-guided micro-missiles each (mounted one per leg/engine nacelle); 1 x standard gun pod spare magazine stored in super part. 2 x augmentative pylons welded to the conformal fuel tanks of craft's dorsal surface for optional special attack/assault specification. 1 x QF-2200A Ghost unmanned fighter equipped with five micro-missile launchers.

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樓主| 發表於 30-11-2011 17:41:58 | 顯示全部樓層
Description and History

Much like the VF-1 that would follow it, the VF-0 series was built to benefit from several equipment packages that could enhance the variable fighter for specific missions. Unfortunately, the parts of the "Super Pack" ready for deployment included only the conformal fuel tanks/missile packs. When the need to outfit the VF-0A with heavy weaponry and increased fuel supply arose (known informally as the Anti-"Bird Man" battle), the carrier crew of the Asuka quickly assembled an equipment package from available parts. This special modification was known initially as the VF-0 "Raid" but was changed to the "Angel" designation sometime afterwards, likely in response to the appearance of the craft once outfitted. When just the QF-2200A Ghost fighter was installed on the VF-0, the weight increased by approximately 35% while the total thrust of the combined VF/Ghost increased less than 20%. However, the afterburner thrust increased by 90%, ultimately resulting in a marked increase in maximum acceleration.

The Asuka crew had to rely upon virtual simulations to produce flight data that could be input into the VF-0 air combat computer, since the VFs were modified so quickly. Several factors altered the flight characteristics of the VF-0 "Angel" including the weight balance of the fighter's added munitions and more significantly the air flows of the VF-0 main wing as affected by the QF-2200A Ghost main wing. The complex ways in which these two wing surfaces interacted with each other at high speeds and high angles of attack left many gaps in the computer control scheme thus meaning the self-learning combat maneuver computer had to conduct data acquisition and analysis during flight to provide correcting actions. Coupled with the already dynamic nature of the Battroid mode's movements, this meant performance of the VF-0A "Angel" configuration relied heavily upon the skills of the pilot once in actual combat conditions.

The Special Attack/Assault Specification was installed on one VF-0A and one VF-0S and used only once in the battle at the island of Mayan in late 2008. U.N.G. pilot Shin Kudo and Roy Focker made use of a VF-0A "Angel"" and VF-0S "Angel" during that final mission.

NOTE: During development of the Macross game for the Playstation 2, when the VF-0 was being considered for inclusion, it was named "Phoenix" (ultimately, the VF-0 was not included in the game). This "pet name" was then dropped only to reappear in 2008 on the official Macross Frontier website. The Macross Chronicle (2008) has since made the name "Phoenix" official.

Production Notes

Debut: Macross Zero, Episode 5
Pilot(s): Shin Kudo
Other Appearances: none.
Original mechanical designer: Shoji Kawamori, Junya Ishigaki (cockpit)
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樓主| 發表於 30-11-2011 17:42:20 | 顯示全部樓層
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樓主| 發表於 30-11-2011 17:43:21 | 顯示全部樓層
本帖最後由 Godzima 於 30-11-2011 05:48 PM 編輯


VF-0D in Fighter mode


VF-0D Fighter profile schematic


GPU-9 35mm Gun Pod

Northrop Grumman/Stonewell/Shinsei VF-0D Phoenix

Technical Data

Equipment Type: developmental variable fighter
Government: U.N. Forces
Manufacturer: Northrop Grumman/Stonewell/Shinsei.
Introduction: 2004
Operational Deployment: September 2008
Accommodation: pilot plus radar engineer.
Dimensions:
Fighter Mode: length 18.69 meters
Mass: empty 16.805 metric tons
Structure: space metal material frame; titanium/carbon composite outer shell; AWAG/RA 105 SWAG energy converting armor; surplus power triples Fighter armor strength in Battroid mode, majority of engine output is dedicated to flight so energy converting armor is not functional during Fighter mode; in GERWALK mode the energy converting armor has a defensive power-equivalent to an attack helicopter; although armor strength in GERWALK-mode is 4~5 times greater than in fighter mode, it is still inferior compared to Battroid mode which is 10 times greater than fighter mode.
Power Plant: two EGF-127 custom overtuned conventional turbofan jet engines (power output unknown); due to its less efficient engines, the VF-0 has considerably shorter range, more delicate handling and a longer airframe compared to the VF-1 Valkyrie (engine nacelles are comparatively longer to accommodate the earlier engine design)
Propulsion: 91.08 kN x 2; 148.9 kN x 2 afterburner; 3 x Shinnakasu ARR-2 maneuvering rocket motors (for use in GERWALK/Battroid modes).
Thrust-to-weight ratio: (empty) 1.80
Performance:
Fighter Mode: at 11,000 m Mach 2.62; cruising range (with standard dorsal conformal tanks) 2,400km; service ceiling 26,500m (large clipped delta wing achieves significant improvement in maneuverability in the supersonic-region)
g limit: unknown.
Design Features: 3-mode variable transformation; two-dimensional thrust-vectoring engine nozzles; standard auxillary conformal fuel drop tanks (mounted on dorsal main body in Fighter mode, upper torso in Battroid mode); rectangular underfuselage air intake with semi-retractable slit-style shutters for Battroid mode/space use; triple-system digital fly-by-wire flight control system (FCS) in fighter mode; swing wing; air brake; 1 x AN/ALE 55 flare and chaff dispenser system; AN/ALQ 220A IDECM. ASS/PS 110 active stealth system; retractable shield canopy (Battroid mode); underwater capable in silent mode for up to several minutes using the electricity of the capacitors (max operational depth limit is 20 meters); option of reactive armor system or 2 x regular external atmospheric combat super parts (mounted one on each leg/engine nacelle); large energy capacitor installed in VF-0A for "mighty-wing mode" in which energy conversion armor can be used effectively for a short time in fighter mode. This mechanism, exclusive to the VF-0 and not seen is subsequent VFs, harnesses the electricity generating abilities of the EGF-127. In Battroid mode, 10% of full power is sufficient for land combat while the remaining 90% is used for energy conversion armor; aerial combat is possible in Battroid mode, but due to the leg turbines, activity is limited to 20 minutes; head unit has high-definition TV camera, night-vision, infrared laser pointer, laser-range finder, IFF-I data link and ultra-sonic motion sensor; VF-0A features compound eye system where 2 are arranged on the top and bottom of the head, unlike the VF-1 Valkyrie; all-motion canard wing located above air intake and mini canard wing located on the bottom of air intake; leading wing edge flaps and ailerons; overhead monitors provided for both seats
- Armament -
Guns:
1 x Mauler laser cannon (mounted on head turret) 1 x Howard three-barrel GPU-9 35mm gatling gun pod featuring adjustable rate-of-fire for 60/1,250/2,500 rounds-per-minute, driven by a 90-horsepower electric motor, muzzle velocity 1,100 m/s (550 rounds total, capable of utilizing heavy armor-piercing or AHEAD ammunition).
Bombs & Missiles:
4 x underwing variable pylon hard points for 12 x standard Raytheon Bifors AIM-200A AMRAAM 2 I/ALH-guided medium-range air-to-air missiles (three-missile racks, 1/point). or 4 x GH-28A 8-tube general-purpose micro missile launchers (capable of firing 3 volleys). or 2 x HAIM-95A medium-range maneuverability missile launcher pods originally used in attack craft equipment (special attack/assault specification). or a combination of above load-outs
Optional Armament:
2 x external atmospheric combat super parts/conformal fuel tank FAST Pack with 24 x Raytheon Erlikon GH-30B I/IR-guided micro-missiles each (mounted one per leg/engine nacelle); 1 x standard gun pod spare magazine stored in super part.

Description and History

The VF-0D Phoenix is a two-seat variant of the standard VF-0 variable fighter and features larger main wings for improved range. For maneuverability, the VF-0D has two large canards mounted ahead of the main wings and two ventral stabilizers near the intakes. The increased surface are of the main wing allows the VF-0D to carry 20% greater maximum payload than the VF-0A/S variants and is capable of mounting most former United States/NATO standard aviation weaponry. Shin Kudo and Edgar LaSalle piloted a VF-0D during the events surrounding the island of Mayan in 2008.

NOTE: During development of the Macross game for the Playstation 2, when the VF-0 was being considered for inclusion, it was named "Phoenix" (ultimately, the VF-0 was not included in the game). This "pet name" was then dropped only to reappear in 2008 on the official Macross Frontier website. The Macross Chronicle (2008) has since made the name "Phoenix" official.

Production Notes

Debut: Macross Zero, Episode 2 (Shin Type Time Index 9:45; Standard Type 11:40)
Pilot(s): Shin Kudo, Edgar LaSalle
Other Appearances: none.
Original mechanical designer: Shoji Kawamori, Junya Ishigaki (cockpit)
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樓主| 發表於 30-11-2011 17:43:50 | 顯示全部樓層
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樓主| 發表於 30-11-2011 17:45:19 | 顯示全部樓層



VF-0D In Fighter Mode (Shin)


VF-0D Fighter profile schematic (Shin)

VF-0D Phoenix "Shin"

Notes

Debut: Macross Zero, Episode 2 (Shin Type Time Index 9:45).
Description: The VF-0D Phoenix appears in distinct blue (with white) colors when flown by Shin Kudo during his variable fighter training.

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樓主| 發表於 30-11-2011 17:45:46 | 顯示全部樓層


VF-0S in Battroid mode


VF-0S in Fighter mode


GPU-9 35mm Gun Pod

Northrop Grumman/Stonewell/Shinsei VF-0S Phoenix

Technical Data

Equipment Type: developmental variable fighter
Government: U.N. Forces
Manufacturer: Northrop Grumman/Stonewell/Shinsei.
Introduction: 2004
Operational Deployment: September 2008
Accommodation: pilot only.
Dimensions:
Fighter Mode: length 18.69 meters
Mass: empty 16.191 metric tons
Structure: space metal material frame; titanium/carbon composite outer shell; AWAG/RA 105 SWAG energy converting armor; surplus power triples Fighter armor strength in Battroid mode, majority of engine output is dedicated to flight so energy converting armor is not functional during Fighter mode; in GERWALK mode the energy converting armor has a defensive power-equivalent to an attack helicopter; although armor strength in GERWALK-mode is 4~5 times greater than in fighter mode, it is still inferior compared to Battroid mode which is 10 times greater than fighter mode.
Power Plant: two EGF-127 custom overtuned conventional turbofan jet engines (power output unknown); due to its less efficient engines, the VF-0 has considerably shorter range, more delicate handling and a longer airframe compared to the VF-1 Valkyrie (engine nacelles are comparatively longer to accommodate the earlier engine design)
Propulsion: 91.08 kN x 2; 148.9 kN x 2 afterburner; 3 x Shinnakasu ARR-2 maneuvering rocket motors (for use in GERWALK/Battroid modes).
Thrust-to-weight ratio: (empty) 1.87
Performance:
Fighter Mode: at 11,000 m Mach 2.74; cruising range (with standard dorsal conformal tanks) 2,075 km; service ceiling 25,000 m
g limit: unknown.
Design Features: 3-mode variable transformation; two-dimensional thrust-vectoring engine nozzles; standard auxillary conformal fuel drop tanks (mounted on dorsal main body in Fighter mode, upper torso in Battroid mode); rectangular underfuselage air intake with semi-retractable slit-style shutters for Battroid mode/space use; triple-system digital fly-by-wire flight control system (FCS) in fighter mode; swing wing; air brake; 1 x AN/ALE 55 flare and chaff dispenser system; AN/ALQ 220A IDECM. ASS/PS 110 active stealth system; retractable shield canopy (Battroid mode); underwater capable in silent mode for up to several minutes using the electricity of the capacitors (max operational depth limit is 20 meters); option of reactive armor system or 2 x regular external atmospheric combat super parts (mounted one on each leg/engine nacelle); large energy capacitor installed in VF-0A for "mighty-wing mode" in which energy conversion armor can be used effectively for a short time in fighter mode. This mechanism, exclusive to the VF-0 and not seen is subsequent VFs, harnesses the electricity generating abilities of the EGF-127. In Battroid mode, 10% of full power is sufficient for land combat while the remaining 90% is used for energy conversion armor; aerial combat is possible in Battroid mode, but due to the leg turbines, activity is limited to 20 minutes; head unit has high-definition TV camera, night-vision, infrared laser pointer, laser-range finder, IFF-I data link and ultra-sonic motion sensor; VF-0A features compound eye system where 2 are arranged on the top and bottom of the head, unlike the VF-1 Valkyrie
- Armament -
Guns:
2 x Mauler laser cannons (mounted on head turret) 1 x Howard three-barrel GPU-9 35mm gatling gun pod featuring adjustable rate-of-fire for 60/1,250/2,500 rounds-per-minute, driven by a 90-horsepower electric motor, muzzle velocity 1,100 m/s (550 rounds total, capable of utilizing heavy armor-piercing or AHEAD ammunition).
Bombs & Missiles:
4 x underwing variable pylon hard points for 12 x standard Raytheon Bifors AIM-200A AMRAAM 2 I/ALH-guided medium-range air-to-air missiles (three-missile racks, 1/point). or 4 x GH-28A 8-tube general-purpose micro missile launchers (capable of firing 3 volleys). or 2 x HAIM-95A medium-range maneuverability missile launcher pods originally used in attack craft equipment (special attack/assault specification). or a combination of above load-outs
Optional Armament:
2 x external atmospheric combat super parts/conformal fuel tank FAST Pack with 24 x Raytheon Erlikon GH-30B I/IR-guided micro-missiles each (mounted one per leg/engine nacelle); 1 x standard gun pod spare magazine stored in super part. 2 x augmentative pylons welded to the conformal fuel tanks of craft's dorsal surface for optional special attack/assault specification. 1 x QF-2200A Ghost unmanned fighter equipped with five micro-missile launchers.

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樓主| 發表於 30-11-2011 17:46:07 | 顯示全部樓層
Description and History

The VF-0S was a variant of the VF-0 built to be utilized by the more experienced commanders of flight groups. While largely identical to the standard VF-0, the "S" variant featured a new head unit with two Mauler laser cannons rather than a single cannon on the "A" variant. In addition, the VF-0S removed the integrated control system's limiters by default allowing skilled pilots to maximize their control of the VF-0S in all modes. Renowned ace pilot Roy Focker piloted a VF-0S during the events surrounding the island of Mayan in 2008. Although only an estimated 4 units of the VF-0S were manufactured, the variable fighter was utilized in a number of sorties and Focker himself piloted several modified variants including a FAST Pack equipped version and the VF-0S Reactive Armor unit.

NOTE: During development of the Macross game for the Playstation 2, when the VF-0 was being considered for inclusion, it was named "Phoenix" (ultimately, the VF-0 was not included in the game). This "pet name" was then dropped only to reappear in 2008 on the official Macross Frontier website. The Macross Chronicle (2008) has since made the name "Phoenix" official.

Production Notes

Debut: Macross Zero, Episode 1
Pilot(s): Roy Focker
Other Appearances: none.
Original mechanical designer: Shoji Kawamori, Junya Ishigaki (cockpit)
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樓主| 發表於 30-11-2011 17:46:28 | 顯示全部樓層
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樓主| 發表於 30-11-2011 17:46:52 | 顯示全部樓層


VF-0S Battroid with PWS-0X Reactive Armor


GPU-9 35mm Gun Pod

Northrop Grumman/Stonewell/Shinsei VF-0S Phoenix PWS-0X Reactive Armor

Technical Data

Equipment Type: developmental variable fighter
Government: U.N. Forces
Manufacturer: Northrop Grumman/Stonewell/Shinsei.
Introduction: 2004
Operational Deployment: September 2008
Accommodation: pilot only.
Dimensions:
Fighter Mode: length 18.69 meters
Mass: empty 16.191 metric tons
Structure: space metal material frame; titanium/carbon composite outer shell; AWAG/RA 105 SWAG energy converting armor; surplus power triples Fighter armor strength in Battroid mode, majority of engine output is dedicated to flight so energy converting armor is not functional during Fighter mode; in GERWALK mode the energy converting armor has a defensive power-equivalent to an attack helicopter; although the strength in GERWALK-mode is 4~5 times greater than in fighter mode, it is still inferior compared to Battroid mode which is 10 times greater compared to fighter mode; PWS-0X Reactive Armor.
Power Plant: two EGF-127 custom overtuned conventional turbofan jet engines (power output unknown); due to its less efficient engines, the VF-0 has considerably shorter range, more delicate handling and a longer airframe compared to the VF-1 Valkyrie (engine nacelles are comparatively longer to accommodate the earlier engine design)
Propulsion: 91.08 kN x 2; 148.9 kN x 2 afterburner; 2 x Reactive Armor jump boosters (output unknown); 3 x Shinnakasu ARR-2 maneuvering rocket motors (for use in GERWALK/Battroid modes).
Performance (Limited to Battroid mode only unless PWS-0X Reactive Armor system is ejected):
Battroid Mode: unknown
g limit: unknown.
Design Features: 3-mode variable transformation; two-dimensional thrust-vectoring engine nozzles; standard auxillary conformal fuel drop tanks (mounted on dorsal main body in Fighter mode, upper torso in Battroid mode); rectangular underfuselage air intake with semi-retractable slit-style shutters for Battroid mode/space use; triple-system digital fly-by-wire flight control system (FCS) in fighter mode; swing wing; air brake; 1 x AN/ALE 55 flare and chaff dispenser system; AN/ALQ 220A IDECM. ASS/PS 110 active stealth system; retractable shield canopy (Battroid mode); underwater capable in silent mode for up to several minutes using the electricity of the capacitors (max operational depth limit is 20 meters); option of reactive armor system or 2 x regular external atmospheric combat super parts (mounted one on each leg/engine nacelle); large energy capacitor installed in VF-0A for "mighty-wing mode" in which energy conversion armor can be used effectively for a short time in fighter mode. This mechanism, exclusive to the VF-0 and not seen is subsequent VFs, harnesses the electricity generating abilities of the EGF-127. In Battroid mode, 10% of full power is sufficient for land combat while the remaining 90% is used for energy conversion armor; aerial combat is possible in Battroid mode, but due to the leg turbines, activity is limited to 20 minutes; head unit has high-definition TV camera, night-vision, infrared laser pointer, laser-range finder, IFF-I data link and ultra-sonic motion sensor; VF-0A features compound eye system where 2 are arranged on the top and bottom of the head, unlike the VF-1 Valkyrie; PWS-0X Reactive Armor system with 2 x arm-mounted shields; 1 x reactive armor rear-mounted sensor.
- Armament -
Guns:
2 x Mauler laser cannons (mounted on head turret) 1 x Howard three-barrel GPU-9 35mm gatling gun pod featuring adjustable rate-of-fire for 60/1,250/2,500 rounds-per-minute, driven by a 90-horsepower electric motor, muzzle velocity 1,100 m/s (550 rounds total, capable of utilizing heavy armor-piercing or AHEAD ammunition). 2 x arm-mounted reactive armor shields
Bombs & Missiles:
50 x micro-missiles (estimated count) in PWS-0X Reactive Armor launchers (20 mounted in two front torso launchers and 30 mounted in two shoulder launchers).
6 x large hand grenades (6 mounted in two upper leg magazines).

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樓主| 發表於 30-11-2011 17:47:13 | 顯示全部樓層
Description and History

The VF-0S Phoenix PWS-0X Reactive Armor variant was a completed equipment package which added heavy armor, additional thrusters and numerous missiles to the VF-0S Battroid configuration. The intent was to modify the Battroid mode of the VF-0S for heavy combat and increased survivability in high-fire battle situations. The armor was installed all over the VF-0S Battroid, two large boosters were mounted on the back torso and two-part missile launchers were installed on the front torso along with two large missile launchers mounted one per shoulder. The PWS-0X Reactive Armor parts provide protection by explosively reacting to hostile fire, effectively increasing the path-length of the armor and disrupting the projectile. However, the armor was significantly less effective against an assault upon the same location as a previous hit and thus the armor was frequently abandoned after deflecting an initial assault. In addition to the added protection, the reactive armor system carried 50 micro-missiles that were typically fired in simultaneous volleys from each of the four launchers. Roy Focker utilized the VF-0S Phoenix with a PWS-0X Reactive Armor system to repel an Anti-U.N. strike upon the carrier Asuka in 2008.

NOTE: During development of the Macross game for the Playstation 2, when the VF-0 was being considered for inclusion, it was named "Phoenix" (ultimately, the VF-0 was not included in the game). This "pet name" was then dropped only to reappear in 2008 on the official Macross Frontier website. The Macross Chronicle (2008) has since made the name "Phoenix" official.

Production Notes

Debut: Macross Zero, Episode 3
Pilot(s): Roy Focker
Other Appearances: none.
Original mechanical designer: Shoji Kawamori, Junya Ishigaki (cockpit)
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樓主| 發表於 30-11-2011 17:47:35 | 顯示全部樓層
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