Godzima
發表於 30-11-2011 18:03:05
本帖最後由 Godzima 於 30-11-2011 06:04 PM 編輯
http://macross2.net/m3/macrosszero/asuka/asuka_small.gif
CVN-99 Asuka II
Asuka II (CVN)
Technical Data
Ship Type: aircraft carrier
Government: U.N. Forces
Manufacturer: unknown.
Ship Name: Asuka II
Commission Date: unknown
Dimensions: approximate length 276 meters (original length 250 meters, however Ishigaki states the length was revised during production).
Mass: water displacement, standard: 38,200 metric tons.
Structure: two-bridge design; stealth structure; complex polyhedron island design.
Power Plant: 1 x Westinghouse Electric Corporation A6W Nuclear reactor, improves upon two A4W nuclear reactor used in Nimitz class aircraft carrier; 4 x steam turbines; multi-bladed directional highly-skewed propellers.
Primary Systems: aegis system.
Performance: maximum speed, 40 knots.
Armament:
1 x overtechnology beam gun (mounted starboard) many x phalanx CIWS (mounted on forward port, forward starboard, aft port, aft starboard, and mid-ship starboard) many x Destroid docking booths (mounted on the aft section of the island; Destroids can act as CIWS). 1 x VLS missile launcher (mounted on mid-ship starboard)
Destroids: many x Cheyenne Anti-Air Interception Robots; HWR-00 Monster (experimental); other aircraft equipment available for F-14A+ Tomcat, Ghosts, Avenger II and Sea Sergeant.
Mecha: many x VF-0 Phoenix variable fighters.
Description and History
The Asuka II originally began service as a standard-power aircraft carrier with Japan Maritime Self-Defense Force. However the vessel was transferred to operations with the U.N. Forces by the Japanese unification government upon joining the U.N. government. Asuka II was then completed as a nuclear-powered aircraft carrier and deployed as the de facto mobile base of first VF-0 special duty combat test unit (Skull Team) in 2008. In addition, engineers assigned to the VF-0 development and maintenance were transferred aboard the Asuka II to maintain these difficult units.
Production Notes
Debut: Macross Zero, Episode 1
Crew: Roy Focker, Shin Kudo, Aeries Turner, Edgar LaSalle.
Other Appearances: none.
Original mechanical designer: Junya Ishigaki
Godzima
發表於 30-11-2011 18:03:37
http://macross2.net/m3/macrosszero/asuka/asuka-lineart.gif
Godzima
發表於 30-11-2011 18:05:17
http://macross2.net/m3/macrosszero/qf-2001-ghost/qf-2001-ghost_small.gif
QF-2001 Ghost
QF-2001 Ghost
Technical Data
Equipment Type: unmanned stealth fighter
Government: U.N. Forces
Manufacturer: unknown (possibly Northrom).
Operational Deployment: September 2008
Accommodation: none (AI controlled).
Dimensions: unknown.
Mass: unknown.
Power Plant: one jet engine, power rating unknown.
Propulsion: thrust unknown.
Design Features: upward-canted forward-swept cranked gull wing with downward-canted backward-swept outer wing section and canard wing.
- Armament - unknown
Description and History
The QF-3000E is an unmanned stealth fighter produced before the United Nations Wars began in 2000. As a predecessor to the QF-3000E used in Space War I (circa 2009) and the Ghost X-9 (circa 2040) the QF-2001 Ghost pioneered many of the conventional technologies for modern unmanned stealth fighters. The Ghost's large single engine, low mass and upward-canted forward-swept cranked gull wing makes the unmanned fighter very fast and agile. The armament of the QF-2001 Ghost remains classified however, observers have noted two open ports on the forward ventral hull along side the forward landing gear as well as four closed ports that resemble micro-missile launcher doors on either side of the rear ventral fuselage. QF-2001 Ghost fighters were depoyed aboard the CVN-99 Asuka II during the events surrounding the island of Mayan in 2008.
Production Notes
Debut: Macross Zero, Episode 2
Pilot(s): (unmanned craft)
Other Appearances: none.
Original mechanical designer: Miyatake Kazutaka
Godzima
發表於 30-11-2011 18:05:38
http://macross2.net/m3/macrosszero/qf-2001-ghost/qf-2001-ghost-multipleviews.gif
Godzima
發表於 30-11-2011 18:06:08
http://macross2.net/m3/macrosszero/octos/octos-destroid_small.gif
Octos in Destroid Mode
http://macross2.net/m3/macrosszero/octos/octos-sub_small.gif
Octos in Submarine Mode
Daimler Hyperspace Corporation /
Rubin Central Science Bureau for Marine Engineering Octos
Technical Data
Equipment Type: variable amphibious destroid (submarine and ground combat assault-tank quadruped)
Government: Anti-U.N.
Manufacturer: Daimler Hyperspace Corporation and Rubin Central Science Bureau for Marine Engineering.
Introduction: 2006
Operational Deployment: 2006
Accommodation: pilot in cockpit with cabin in main body for 5-6 passengers.
Dimensions:
Destroid Mode: height 11.2 meters
Submarine Mode: length 18.2 meters
Mass: fully loaded 55.15 metric tons
Structure: unknown (later models equipped with reaction engine can utilize output surplus to operate energy conversion armor, replacing composite armor on earlier models).
Power Plant: one underwater-use fuel cell cluster/ground-use diesel turbine engine; later models are equipped with reaction engine.
Propulsion: underwater battery cluster/ground use diesel turbine engine); reaction engine output unknown.
Performance:
Destroid Mode: walking 45 kmph, rolling 95 kmph.
Submarine Mode: 40 kt, 45 kt maximum (74.08 kmph, 83.34 kmph max.); operational depth 250 meters (375 meters max.)
g limit: unknown.
Design Features: 2-mode variable transformation; entrance/egress via top hatch; camera unit in sensor globe in forward section with searchlight.
- Armament -
Guns:
1 x 12.7mm dual beam machine gun turret (mounted on foward dorsal section just aft of cockpit) 1 x Bifors 57mm multi-use rapid-fire cannon (mounted on forward starboard side in Destroid mode). 1 x anti-personnel machine gun turret (mounted in turret on ventral side in Destroid mode).
Bombs & Missiles:
1 x missile launcher with 8 missiles (mounted on forward port side in Destroid mode). 2 x torpedo launchers, utilized in submarine mode (mounted one in each arm section).
Optional Armament:
1 x machine gun, mountable from cockpit when cockpit hatch is open
Description and History
The Octos is a variable amphibious destroid designed and built by the Anti-United Nations forces to fight in the U.N. Wars. The Octos is capable of functioning in two mode; one, a submarine for operations at sea and a second ground combat quadruped mode which allows the Octos to operate on land. The Octos was built with numerous weapon systems which allowed the robot to fight effectively in a variety of environments and against any kind of adversary from enemy ground and air vehicles to enemy infantry. Like the Cheyenne Destroid of the U.N. Forces, the Octos was also equipped with wheels for much more rapid mobility on land. Production costs for the Octos were high and thus only a small number were manufactured. Even with some failures, the Octos earned a reputation as a sturdy unit in combat. The first roll-out of the Octos happened in 2006 and by the end of the U.N. Wars, 92 Octos machines had been produced. The U.N. Forces continued production of the Octos, producing some 28 units until Space War I when the production line was destroyed.
Production Notes
Debut: Macross Zero, Episode 2
Pilot(s): no notables
Other Appearances: none.
Original mechanical designer: Studio Nue
Godzima
發表於 30-11-2011 18:06:31
http://macross2.net/m3/macrosszero/sv-51/sv-51-battroid_small.gif
SV-51 In Battroid Mode (Mass Production Colors)
http://macross2.net/m3/macrosszero/sv-51/sv-51-fighter_small.gif
SV-51 In Fighter Mode (Mass Production Colors)
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SV-51 Fighter profile schematic
http://macross2.net/m3/macrosszero/sv-51/colorcode-sv51_small.gif
Color Code Transformation Guide
Sukhoi/Israel Aircraft Industries/Dornier SV-51
Technical Data
Equipment Type: variable fighter and tactical combat battroid
Government: Anti-U.N.
Manufacturer: Sukhoi/Israel Aircraft Industries/Dornier.
Introduction: September 2008
Operational Deployment: September 2008
Accommodation: pilot only.
Dimensions:
Fighter Mode: length 22.77 meters
Mass: empty 17.8 metric tons
Structure: SW-51 SWAG energy converting armor
Power Plant: two Aviadvigatel D-30F6X conventional turbofan jet engines, power rating unknown (10% improvement in output over the Sukhoi S-37's D-30F6 and made from OTEC super-heat resistant, ultra lightweight space alloys).
Propulsion: 102.5 kN x 2; or 204.7 kN x 2 afterburner; 2 x VTOL high maneuverability fan jets operating as supplementary lift fan or high-maneuverability jets in Battroid mode (mounted center fuselage in Fighter mode).
Thrust-to-weight ratio: (empty) 2.34
Performance:
Fighter Mode: at 11,000 m Mach 2.81; cruising range (with standard micro-missile launcher/auxiliary tank composite pods) 1,910 km; service ceiling 22,500 m.
g limit: unknown.
Design Features: 3-mode variable transformation; vertical take-off and landing; multi-axis 90 degree thrust vectoring; extending/retracting main wings; SPO-15C 360° passive radar warning receiver system; 1 x APP-60 chaff and flare dispenser system; RP-51 active stealth system; option of two high-speed, high-maneuverability jet boosters equipped with Klimov RD-35A/R composite engines featuring variable nozzles (mounted on overwing hard points); In Battroid mode, the front panel covers the field of view and serves as a wide-range screen; four-channel analog fly-by-wire (SDU-29 electronic remote control system); SBA-29 Battroid-mode control system, subordinate to the SAU-29 CNI airframe system; top and bottom vertical tails and canard wings, located behind the cockpit, function as air brakes; wings can be deployed in Battroid mode, guarantees high mobility despite drag; main wing extends/retracts for simplification, preserving strength and saving weight; in GERWALK mode, main wing folding structure is used for movement control (similar to flapping bird wings) demonstrating high-maneuverability when hovering; heavy armor in Battroid mode using energy converting armor at its maximum is used due to the enlarged body (energy capacitor performance for energy converting armor is equal to VF-0); cropped-type shield in the visor block of the head protects main camera during close-quarter combat; hovering is possible in Battroid mode.
- Armament -
Guns:
1 x (2 x in SV-51γ) fixed anti-personnel/light vehicle Gsh-231 12.7mm mini-gun (mounted on port intake/hip; added starboard gun in SV-51γ) 1 x Gsh-371 55mm gun pod with 120 rounds plus one standard spare magazine stowed in special aft gun pod rack.
Bombs & Missiles:
6 x underwing hard points for 4 x micro-missile launcher/auxiliary tank composite pods with 18 x Turopov SA-19M I/IR-guided micro-missiles (1/point); 2 x R-33D Amos+ medium-range maneuvering missiles (1/point); when wings are folded, four of the hard points cannot be used.
or a combination of above load-outs
Optional Armament:
2 x air blast bomb nicknamed "Daisy Cutter."
Godzima
發表於 30-11-2011 18:07:25
Description and History
In 2007, the Unification Wars ended badly for the Anti-U.N. and the United Nations Government firmly established itself on Earth. Despite their loss, the A.U.N. held considerable influence and resources, using both to continue espionage against the U.N.G. Armed with OverTechnology illicitly obtained from the U.N.G.'s military programs, the A.U.N. developed their own variable fighter designated the SV-51. Built and flown before the VF-1 series of the U.N. Spacy, the SV-51 is powered by overtuned conventional engines rather than the more powerful thermonuclear reaction engines. Nonetheless, the SV-51 was designed to be a practical combat machine and operational deployment revealed the SV-51's stability in battle over that of the U.N.G.'s competing VF-0 fighter. In September 2008, the SV-51 entered active service in the A.U.N. and was utilized in a recovery operation of an alien artifact around the island of Mayan in the South Pacific Ocean, the details of this conflict remaining secret for nearly 50 years.
The SV-51 is a large fighter with numerous weapons and fully variable systems. Capable of transforming into both GERWALK and Battroid mode, the SV-51 utilized one Gsh-371 55mm gun pod as its primary weapon. The SV-51 also featured a fixed mini-gun (two in SV-51γ) and six hard points for mounting missile launchers and auxiliary fuel pods. Several additional systems added to the effectiveness of the SV-51 including a high-efficiency active stealth system and two fan jets for VTOL capabilities in fighter mode. In comparison, the U.N.G.'s VF-0 fighter possessed a lower output stealth system and no such VTOL capabilities in fighter mode. Though the SV-51 enjoys numerous advances over last-generation conventional fighters, the craft does suffer from several design flaws. The size of the aircraft places a burden on the transformation actuators leading to a longer transformation time from one mode to the next. Lacking thermonuclear reaction engines needed to properly operate a variable fighter meant the SV-51 has a much shorter range due to high fuel consumption. Rathering than cruising to a destination using it's own fuel, it was often necessary for the SV-51 to be transported to the operational area, typically by a modified submarine and launched from underwater. The SV-51 was jointly developed by Sukhoi, Israel Aircraft Industries and Dornier and progressed 1-2 years earlier than the VF-0 schedule (reaching a practical stage by the end of the UN War). The SV-51 is first combat-type variable fighter (VF) in history that members of the Anti-UN Alliance developed for combat against giant aliens. Like the VF-0 Phoenix of the U.N. Forces, the SV-51 was a developmental unit. However, the SV-51 was unlike the hastily combat-equipped VF-0 Phoenix in that the Anti-U.N. craft was considered for use in actual combat from the very beginning.
The SV-51 saw very limited production, with 32 mass-production type SV-51α (alpha) units manufactured (a dozen would have been modified for the SV-52). A further 6 two-seater variants were built and a small but unknown number of specially tuned versions designated the SV-51γ. A.U.N. ace pilots Nora Polyansky and D.D. Ivanov flew SV-51γ (gamma) fighters during the events around the island of Mayan in 2008.
Production Notes
Debut: Macross Zero, Episode 1
Pilot(s): Nora Polyanksy, D.D. Ivanov
Appearances: none.
Original mechanical designer: Shoji Kawamori
Godzima
發表於 30-11-2011 18:07:59
http://macross2.net/m3/macrosszero/sv-51/sv-51-battroid-rear.gif
Godzima
發表於 30-11-2011 18:08:21
http://macross2.net/m3/macrosszero/sv-51/sv-51-battroid-side.gif
Godzima
發表於 30-11-2011 18:08:44
http://macross2.net/m3/macrosszero/sv-51/sv-51-battroid-top.gif
Godzima
發表於 30-11-2011 18:09:05
http://macross2.net/m3/macrosszero/sv-51/sv-51-battroid-gunandwings.gif
Godzima
發表於 30-11-2011 18:09:27
http://macross2.net/m3/macrosszero/sv-51/sv-51-fighter-aft.gif
Godzima
發表於 30-11-2011 18:09:48
http://macross2.net/m3/macrosszero/sv-51/sv-51-fighter-gunpodrack.gif
Godzima
發表於 30-11-2011 18:10:09
http://macross2.net/m3/macrosszero/sv-51/sv-51-fighter-ventral.gif
Godzima
發表於 30-11-2011 18:10:43
http://macross2.net/m3/macrosszero/sv-51/sv-51-fighter-landinggear.gif