Godzima
發表於 30-11-2011 17:08:32
本帖最後由 Godzima 於 30-11-2011 05:18 PM 編輯
WarmBlood 教學 - Macross 亂攪新1/60變型流程 1 (飛機變雞雞)
唔知有無用...略盡綿力......:(
首先....攤架機出泥
http://i482.photobucket.com/albums/rr184/sicsiythem/VF-1A%20transforma/IMG_1360.jpg
不如塙機轆先....
"的"起有透明色蓋
http://i482.photobucket.com/albums/rr184/sicsiythem/VF-1A%20transforma/IMG_1362.jpg
左右蓋順開
http://i482.photobucket.com/albums/rr184/sicsiythem/VF-1A%20transforma/IMG_1363.jpg
咁就可以勾到機轆出泥
http://i482.photobucket.com/albums/rr184/sicsiythem/VF-1A%20transforma/IMG_1364.jpg
輪到摺尾翼....先放左翼
http://i482.photobucket.com/albums/rr184/sicsiythem/VF-1A%20transforma/IMG_1365.jpg
然後右翼叠左翼
http://i482.photobucket.com/albums/rr184/sicsiythem/VF-1A%20transforma/IMG_1366.jpg
塙掂雙翼後...輕力向外鬆雙腳
http://i482.photobucket.com/albums/rr184/sicsiythem/VF-1A%20transforma/IMG_1367.jpg
由於小腿有釘位函接背包....要留意喔
http://i482.photobucket.com/albums/rr184/sicsiythem/VF-1A%20transforma/IMG_1368.jpg
小腿與背包分離後.....就可以坳上去.....
http://i482.photobucket.com/albums/rr184/sicsiythem/VF-1A%20transforma/IMG_1369.jpg
有無朋友發現當坳到垂直90度時...唔能夠再坳...
http://i482.photobucket.com/albums/rr184/sicsiythem/VF-1A%20transforma/IMG_1370.jpg
因為背包連接機背尾部是一個二重關節....要小心拗...不可死力拍上去..
http://i482.photobucket.com/albums/rr184/sicsiythem/VF-1A%20transforma/IMG_1372.jpg
當二個90度關節都摺好....背包180度摺上完成
http://i482.photobucket.com/albums/rr184/sicsiythem/VF-1A%20transforma/IMG_1373.jpg
好啦....拆腳....由於機底有一小扣位連接小腿(小弟手指公個位)....插隻指公"new"鬆佢
http://i482.photobucket.com/albums/rr184/sicsiythem/VF-1A%20transforma/IMG_1375.jpg
得咗...........
http://i482.photobucket.com/albums/rr184/sicsiythem/VF-1A%20transforma/IMG_1376.jpg
記住拖腳板出泥........
http://i482.photobucket.com/albums/rr184/sicsiythem/VF-1A%20transforma/IMG_1377.jpg
完成..............
http://i482.photobucket.com/albums/rr184/sicsiythem/VF-1A%20transforma/IMG_1378.jpg
:77::77::77::77::77:
Godzima
發表於 30-11-2011 17:09:03
本帖最後由 Godzima 於 30-11-2011 05:28 PM 編輯
WarmBlood 教學 - Macross 亂攪新1/60變型流程 1 (雞雞變人仔)
又喺唔知有無用...又喺略盡綿力......:(
首先要注意膊頭位己被"的" "的" 扣住
http://i482.photobucket.com/albums/rr184/sicsiythem/VF-1A%20transforma/IMG_1379.jpg
**我原意一氣呵成咁影....原來唔得....會有時遮鏡頭....無計...拆件影....希望大家
玩熟後....享受完全變型不換件樂趣....
拆頭
http://i482.photobucket.com/albums/rr184/sicsiythem/VF-1A%20transforma/IMG_1380.jpg
拔出機頭
http://i482.photobucket.com/albums/rr184/sicsiythem/VF-1A%20transforma/IMG_1381.jpg
腳入氣口要注意....如水平拔是拔不出...因有柱位及小扣....斜斜地向下拗就可鬆小扣
http://i482.photobucket.com/albums/rr184/sicsiythem/VF-1A%20transforma/IMG_1382.jpg
嗰邊一樣做法
http://i482.photobucket.com/albums/rr184/sicsiythem/VF-1A%20transforma/IMG_1383.jpg
鬆晒
http://i482.photobucket.com/albums/rr184/sicsiythem/VF-1A%20transforma/IMG_1384.jpg
到機背....我平時揸頭揸尾拗.....但分咗一隻手揸相機......
不用太大力拗....(唔係拗蔗)....係儘量斜向兩邊拗........會聽到 "格"一聲....就夠
http://i482.photobucket.com/albums/rr184/sicsiythem/VF-1A%20transforma/IMG_1385.jpg
小小分離就夠
http://i482.photobucket.com/albums/rr184/sicsiythem/VF-1A%20transforma/IMG_1387.jpg
睇番機底...最注意目的係反最上之關節
http://i482.photobucket.com/albums/rr184/sicsiythem/VF-1A%20transforma/IMG_1386.jpg
向斜下堆胸甲下金屬片....
http://i482.photobucket.com/albums/rr184/sicsiythem/VF-1A%20transforma/IMG_1388.jpg
順手拖出前胸甲
http://i482.photobucket.com/albums/rr184/sicsiythem/VF-1A%20transforma/IMG_1389.jpg
完成90%
http://i482.photobucket.com/albums/rr184/sicsiythem/VF-1A%20transforma/IMG_1390.jpg
插回機頭
http://i482.photobucket.com/albums/rr184/sicsiythem/VF-1A%20transforma/IMG_1391.jpg
拖出機倉cover
http://i482.photobucket.com/albums/rr184/sicsiythem/VF-1A%20transforma/IMG_1392.jpg
跟住開機咀底蓋埯
http://i482.photobucket.com/albums/rr184/sicsiythem/VF-1A%20transforma/IMG_1393.jpg
度下位先
http://i482.photobucket.com/albums/rr184/sicsiythem/VF-1A%20transforma/IMG_1394.jpg
要注意.....要成功扣實雙腳.....雙腿連接之金屬 "T" 骨.....一是要過到小扣(下圖黑柱位)
http://i482.photobucket.com/albums/rr184/sicsiythem/VF-1A%20transforma/IMG_1395.jpg
跟住....手同時按機背及機頭......用力按
http://i482.photobucket.com/albums/rr184/sicsiythem/VF-1A%20transforma/IMG_1396.jpg
"拍" "拍" 兩聲.....塙掂
http://i482.photobucket.com/albums/rr184/sicsiythem/VF-1A%20transforma/IMG_1397.jpg
差個頭:(
http://i482.photobucket.com/albums/rr184/sicsiythem/VF-1A%20transforma/IMG_1398.jpg
Perfect.................
http://i482.photobucket.com/albums/rr184/sicsiythem/VF-1A%20transforma/IMG_1399.jpg
其本上變型完成......以下只是補充...
機背尾的頂要再向下壓.....當過咗兩粒"的".....扣背會緊實....當然唔加Fast Pack時唔向下壓都 OK......
但加 fast pack已有少少重量......依家勞損咗.....曰後著大甲可能有影响:sleep:
http://i482.photobucket.com/albums/rr184/sicsiythem/VF-1A%20transforma/IMG_1400.jpg
http://i482.photobucket.com/albums/rr184/sicsiythem/VF-1A%20transforma/IMG_1401.jpg
http://i482.photobucket.com/albums/rr184/sicsiythem/VF-1A%20transforma/IMG_1403.jpg
又喺多謝收看:64::64::64::64::64::77::77::77::77::77:
Godzima
發表於 30-11-2011 17:34:01
http://macross2.net/m3/macrosszero/cheyenne/cheyenne_small.gif
Destroid Cheyenne
ADR-03-Mk III Destroid Cheyenne
Technical Data
Equipment Type: ADR (air defense robot) anti-air interception robot
Government: U.N. Forces
Manufacturer: unknown.
Introduction: unknown.
Operational Deployment: September 2008
Accommodation: unknown.
Dimensions: unknown.
Mass: unknown.
Structure: unknown.
Power Plant: unknown.
Propulsion: 1 x rear mounted thruster.
Performance: unknown.
Design Features: 4 x retractable wheels mounted on ankles and reverse knees for high speed maneuvering; 1 x rear mounted thruster for jump/zero-g maneuvering; recessed head unit capable of lifting for rotation/inclination; 1 x radar dome (mounted on right shoulder section); cupola with hatch and heat sink in rear main body.
- Armament -
Guns:
? x anti-personnel machine gun (mounting unknown) 2 x large 6-barreled anti-air gatling guns (mounted one per lower arm), featuring large drum magazine mounted right side rear torso. 2 x grappling hands (similar to VF-0A Phoenix)
Optional Armament:
2 x 6-tube rocket launchers replacing gatling guns (mounted one per arm), featruing conventional rockets or signal/light flares.
Description and History
The Destroid Cheyenne is an anti-air interception robot designed for use as both fixed and mobile defense aboard carriers. With wheels built for added mobility and high capacity ammunition drum, the Cheyenne was both a respectable offensive unit and a tenacious defensive system. The Cheyenne was also produced in a anti-air missile variant with two missile launching pods similar to the SDR-04-Mk XII Destroid Phalanx (replacing the gatling gun arm units). The Destroid Cheyenne was highly reliable and cheap to mass-produce with existing technology. During UN Spacy operations around the island of Mayan in September 2008, the Destroid Cheyenne was deployed aboard the aircraft carrier CVN-99 Asuka II.
Production Notes
Debut: Macross Zero, Episode 2
Pilot(s): no notables
Other Appearances: none.
Original mechanical designer: Junya Ishigaki
Godzima
發表於 30-11-2011 17:34:22
http://macross2.net/m3/macrosszero/cheyenne/cheyenne-lineart.gif
Godzima
發表於 30-11-2011 17:34:57
http://macross2.net/m3/macrosszero/monstermki/monstermki_small.gif
Destroid Monster Mk I
Destroid Monster Mk I
Technical Data
Equipment Type: HWR (heavy weight robot) MK I
Government: U.N. Forces
Manufacturer: Viggers/Centinental
Introduction: 2008
Accommodation: three crew (commander seated center, driver seated right and gunner seated left)
Dimensions: height 22.46 meters; length 41.0 meters; width 24.0 meters.
Mass: 285.5 metric tons
Power Plant: Galland WT 1001 thermonuclear reactor developing 11500 bhp; auxillary Shinnakasu Industry CT 8P thermonuclear reactor developing 890 bhp.
Design Features: 4 x aiming-sight cameras (two mounted forward on the sides and two mounted rear on the sides); 1 x periscope (mounted on cockpit hatch); 1 x rear dozer unit.
- Armament -
Guns: 4 x Viggers 40cm cannons with a 160 kilometer range and 28 rounds total (mounted on top).
2 x retractable, multi-purpose grappling arms.
Description and History
The destroid Monster Heavy Weight Robot was originally designed as another anti-giant combat system but it first saw action fighting terrestrial threats during the events surrounding the Island of Mayan in 2008. The Mk I Monster was nearly identical to the later Mk II Monster and was primarily deployed as a mobile artillery unit. However, the Monster was not designed for missile launchers on either side of the unit and thus the Mk I had two multi-purpose "arms" for ammunition delivery, firing position adjustment and other duties. When the decision was made to equip the Monster with missile launchers, the unit was renamed Mk II.
Production Notes
Debut: Macross Zero, Episode 2
Pilot(s): no notables
Other Appearances: none.
Original mechanical designer: Junya Ishigaki
Godzima
發表於 30-11-2011 17:35:18
http://macross2.net/m3/macrosszero/monstermki/monstermki-lineart.gif
Godzima
發表於 30-11-2011 17:36:54
http://macross2.net/m3/macrosszero/vf-0a/vf-0a-battroid_small.gif
VF-0A in Battroid mode
http://macross2.net/m3/macrosszero/vf-0a/vf-0a-gerwalk_small.gif
VF-0A in GERWALK mode
http://macross2.net/m3/macrosszero/vf-0a/vf-0a-fighter_small.gif
VF-0A in Fighter mode
http://macross2.net/m3/macrosszero/vf-0a/schematic-vf0a_small.gif
VF-0A Fighter profile schematic
http://macross2.net/m3/macrosszero/vf-0a/colorcode-vf0a_small.gif
Color Code Transformation Guide
http://macross2.net/m3/macrosszero/vf-0a/vf-0-gpu9gunpod_small.gif
GPU-9 35mm Gun Pod
Northrop Grumman/Stonewell/Shinsei VF-0 Phoenix
Technical Data
Equipment Type: developmental variable fighter
Government: U.N. Forces
Manufacturer: Northrop Grumman/Stonewell/Shinsei.
Introduction: 2004
Operational Deployment: September 2008
Accommodation: pilot only.
Dimensions:
Fighter Mode: length 18.69 meters
Mass: empty 16.191 metric tons
Structure: space metal material frame; titanium/carbon composite outer shell; AWAG/RA 105 SWAG energy converting armor; surplus power triples Fighter armor strength in Battroid mode, majority of engine output is dedicated to flight so energy converting armor is not functional during Fighter mode; in GERWALK mode the energy converting armor has a defensive power-equivalent to an attack helicopter; although armor strength in GERWALK-mode is 4~5 times greater than in fighter mode, it is still inferior compared to Battroid mode which is 10 times greater than fighter mode.
Power Plant: two EGF-127 custom overtuned conventional turbofan jet engines (power output unknown); due to its less efficient engines, the VF-0 has considerably shorter range, more delicate handling and a longer airframe compared to the VF-1 Valkyrie (engine nacelles are comparatively longer to accommodate the earlier engine design)
Propulsion: 91.08 kN x 2; 148.9 kN x 2 afterburner; 3 x Shinnakasu ARR-2 maneuvering rocket motors (for use in GERWALK/Battroid modes).
Thrust-to-weight ratio: (empty) 1.87
Performance:
Fighter Mode: at 11,000 m Mach 2.74; cruising range (with standard dorsal conformal tanks) 2,075 km; service ceiling 25,000 m
g limit: unknown.
Design Features: 3-mode variable transformation; two-dimensional thrust-vectoring engine nozzles; standard auxillary conformal fuel drop tanks (mounted on dorsal main body in Fighter mode, upper torso in Battroid mode); rectangular underfuselage air intake with semi-retractable slit-style shutters for Battroid mode/space use; triple-system digital fly-by-wire flight control system (FCS) in fighter mode; swing wing; air brake; 1 x AN/ALE 55 flare and chaff dispenser system; AN/ALQ 220A IDECM. ASS/PS 110 active stealth system; retractable shield canopy (Battroid mode); underwater capable in silent mode for up to several minutes using the electricity of the capacitors (max operational depth limit is 20 meters); option of reactive armor system or 2 x regular external atmospheric combat super parts (mounted one on each leg/engine nacelle); large energy capacitor installed in VF-0A for "mighty-wing mode" in which energy conversion armor can be used effectively for a short time in fighter mode. This mechanism, exclusive to the VF-0 and not seen is subsequent VFs, harnesses the electricity generating abilities of the EGF-127. In Battroid mode, 10% of full power is sufficient for land combat while the remaining 90% is used for energy conversion armor; aerial combat is possible in Battroid mode, but due to the leg turbines, activity is limited to 20 minutes; head unit has high-definition TV camera, night-vision, infrared laser pointer, laser-range finder, IFF-I data link and ultra-sonic motion sensor; VF-0A features compound eye system where 2 are arranged on the top and bottom of the head, unlike the VF-1 Valkyrie
- Armament -
Guns:
1 x Mauler laser cannon (mounted on head turret) 1 x Howard three-barrel GPU-9 35mm gatling gun pod featuring adjustable rate-of-fire for 60/1,250/2,500 rounds-per-minute, driven by a 90-horsepower electric motor, muzzle velocity 1,100 m/s (550 rounds total, capable of utilizing heavy armor-piercing or AHEAD ammunition).
Bombs & Missiles:
4 x underwing variable pylon hard points for 12 x standard Raytheon Bifors AIM-200A AMRAAM 2 I/ALH-guided medium-range air-to-air missiles (three-missile racks, 1/point). or 4 x GH-28A 8-tube general-purpose micro missile launchers (capable of firing 3 volleys). or 2 x HAIM-95A medium-range maneuverability missile launcher pods originally used in attack craft equipment (special attack/assault specification). or a combination of above load-outs
Optional Armament:
2 x external atmospheric combat super parts/conformal fuel tank FAST Pack with 24 x Raytheon Erlikon GH-30B I/IR-guided micro-missiles each (mounted one per leg/engine nacelle); 1 x standard gun pod spare magazine stored in super part. 2 x augmentative pylons welded to the conformal fuel tanks of craft's dorsal surface for optional special attack/assault specification. 1 x QF-2200A Ghost unmanned fighter equipped with five micro-missile launchers.
Godzima
發表於 30-11-2011 17:37:15
Description and History
During development of the VF-1 Valkyrie, the U.N. Spacy development teams found it necessary to utilize other variable fighters as test beds and trial production models for the various new OverTechnology systems. The VF-0 Phoenix was one such variable fighter begun in 2002, an experimental series of VF manufactured after inheriting the F-14 Tomcat experimental system group. Delivery of the first completed craft occurred in 2004 and in 2008 the VF-0 Phoenix was utilized in combat when delivery of the thermonuclear reaction engines delayed deployment of the VF-1 Valkyrie. Although the VF-0 was used for various tests and strategic research, it was not considered for combat until reports the Anti-UN Alliance organized a VF experiment combat group. Once the Anti-UN threat of a variable vehicle surfaced, the VF-0 was equipped for actual combat and productions increased rapidly. The transformation mechanisms, energy conversion armor and active stealth capabilities would have a major impact on later VF development and would be placed into practical use after the VF-1 Valkyrie. The Phoenix was deployed around the island of Mayan in the South Pacific Ocean that same year and many VF-0 variable fighters participated in an operation to combat Anti-U.N. forces for the purpose of recovering of an alien artifact.
The VF-0A was the primary fighter of the series, possessing many of what would become the standard variable fighter technologies including the famous three-mode variable transformation system. Unfortunately, the lack of thermonuclear reaction engines meant the VF-0A was deployed with larger conventional (but overtuned) jet engines and dorsal conformal fuel tanks. These problems seriously limited the operational range of the VF-0A and ultimately meant the series would remain a small production model. Nonetheless, the VF-0A was combat worthy and possessed a Mauler laser cannon, one standard Howard GPU-9 35mm gatling gun pod (with 550 rounds) and four underwing hard points with a variety of missile loads. For defense, the VF-0A featured the first incarnation of the energy converting armor system which utilized surplus power to triple fighter mode's armor strength in battroid mode (a similar system would become standard in all future variable fighters). The VF-0A could also be fitted with the leg/engine nacelle conformal missile/fuel tanks for increased firepower and range, these parts belonging to the VF-1 "Super Pack" that were not yet fully completed.
The VF-0A was a successfully deployed unit, but was only produced in small numbers as production resources were devoted to the more advanced VF-1 Valkyrie that would follow. The U.N. Spacy manufactured 24 VF-0A general-issue single-seater fighters, 4 two-seater fighters and 2 two-seater armed reconnaissance units. Six single-seat types and 18 two-seater types of the delta wing VF-0D units were constructed as well as 4 VF-0S commander versions. Also built was VF-0B two-seater versions of the A type for the UN Spacy produced under trial basis and VF-0C single-seat versions of the D type for testing by the Marine Corps who were struggling with aging aircraft. U.N.G. pilots Shin Kudo and Edgar LaSalle piloted VF-0 fighters as did ace pilot Roy Focker when conducting operations around the island of Mayan in 2008.
NOTE: During development of the Macross game for the Playstation 2, when the VF-0 was being considered for inclusion, it was named "Phoenix" (ultimately, the VF-0 was not included in the game). This "pet name" was then dropped only to reappear in 2008 on the official Macross Frontier website. The Macross Chronicle (2008) has since made the name "Phoenix" official.
Production Notes
Debut: Macross Zero, Episode 1
Pilot(s): Shin Kudo, Edgar LaSalle
Appearances: none.
Original mechanical designer: Shoji Kawamori, Junya Ishigaki (cockpit)
Godzima
發表於 30-11-2011 17:37:36
http://macross2.net/m3/macrosszero/vf-0a/vf-0a-battroid-rear.gif
Godzima
發表於 30-11-2011 17:37:57
http://macross2.net/m3/macrosszero/vf-0a/vf-0a-gerwalk-lineart.gif
Godzima
發表於 30-11-2011 17:38:18
http://macross2.net/m3/macrosszero/vf-0a/vf-0a-fighter-lineart.gif
Godzima
發表於 30-11-2011 17:38:39
http://macross2.net/m3/macrosszero/vf-0a/vf-0a-head.gif
Godzima
發表於 30-11-2011 17:39:00
http://macross2.net/m3/macrosszero/vf-0a/vf-0a-transformation.gif
Godzima
發表於 30-11-2011 17:39:46
http://macross2.net/m3/macrosszero/vf-0a/vf-0-cockpitfighter.gif
Godzima
發表於 30-11-2011 17:40:26
http://macross2.net/m3/macrosszero/vf-0a/vf-0-cockpitbattroid.gif