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發表於 17-3-2008 15:26:39
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原帖由 linhowai 於 15-3-2008 10:30 AM 發表
系統似,但內容同難度冇得比。
當然佢都係一隻值8-9分的game。
I think 系統 only minor similarity. Diablo dungeon are random generated. Skill cannot be reset. no character system, just class system. Skill tree system are totally different. You don't need to learn any skill in order to learn higher level skills for Soma. And Skill can reset, which make planning for skill development is totally unnecessary. But Soma change-able skill is very welcome. This mean player can test out so many different combination of skill to find one that really suit the player's style.
Diablo... keep rerolling character to try to make one that I really like... that's trouble...
Weapon is not limited to class is also another advantage. Using non-class related weapon will only lead to unable to use weapon skill is indeed very interesting! This can help a very interesting class development!
With very good music and ability to play with friends I will give Soma Bringer a solid 8!
The disappointing parts of it are:
1. the inability to play online.
2. Computer AI is still lacking a bit (NPC that group with player). If the game allow player to set the type of action for NPC partner, it will be more interesting.
3. No graphic customisation for different equipment. Only weapon will show up different.
4. Also Should try to make the boss even harder! I still find this game a bit easy to play. Haven't reach EX stage, but so far it's easy.
5. Boss encounter does not give enough Epic feeling to player! This type of ARPG really need such Epic feeling in order to make player to look forward to play!
6. Random boss/special type enermy encounter is not enough. |
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