aeromanCCM
發表於 2-1-2011 15:30:30
過獎了 過獎了
其實只要多啲留意吓現實/動畫入面啲女生啲動作, 就可以擺 ...
天天~ 發表於 2-1-2011 12:46 AM http://www.toysdaily.com/discuz/images/common/back.gif
實在係非常詳細嘅講解!!! 好同意呢句:"If you want your statue looking alive, it must have more than one movement." 睇完你嘅pose 真係學左好多野!!!:$ 多謝天天!!:64: 另外唔知天天對打鬥中嘅pose有冇研究呢??:help: 因為我都唔係太識得自己攞角度同做間場位.... 跟住漫畫做就一定得, 但係自己諗就大部份都比較差呢.....:60:
aeromanCCM
發表於 2-1-2011 16:17:59
本帖最後由 aeromanCCM 於 2-1-2011 04:37 PM 編輯
Nice Sharing!
另想問下我呢張, 角度係咪再低少少會好睇D, 想表現衝埋嚟GE感覺
luciferdark 發表於 2-1-2011 09:27 AM http://www.toysdaily.com/discuz/images/common/back.gif
對於希望增加動態感嘅pose!! 小弟都係唔係好多經驗,:( 不過有幾樣野小弟覺得可以留意下!!!
首先, 要近一d!!! 之前曾經有攝影師講過:"If Your Pictures Aren’t Good Enough, You’re Not Close Enough" 當你近一d 甚至近到miss左一d figure嘅part嘅時候, 你就會搵到一d比較有動感d嘅角度!!!
http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs1200.snc4/155247_469709697419_574887419_5584316_8268434_n.jpg
另外, 當你要拉近嘅時候, 盡量唔好用zoom來拉近!! 因為個物件會flat左, 因為當鏡頭唔zoom嘅時候係可以影到好闊嘅野(以上說法係以普通DC, prozoomer計), 所以物件本身嘅距離差就會特顯左出黎喇!!!
好似以下一張rider kick, V3本身腳掌係細過個頭嘅, 但係經過鏡頭處理之後就喺大細比例裡面增加距離感, 從而增加動感!!
http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs380.ash2/65809_470681632419_574887419_5599903_441443_n.jpg
仲有figure本身動作都非常重要!!! 如果可以的話盡將動作做得誇張d!!! 如腰部扭多d, 手提高d, 武器後d, 腳曲d.... 咁亦都可以增加動感!!!
http://sphotos.ak.fbcdn.net/hphotos-ak-snc3/hs553.snc3/30256_399945562419_574887419_4196822_7296374_n.jpg
http://sphotos.ak.fbcdn.net/hphotos-ak-snc3/hs217.snc3/22450_292810987419_574887419_3392414_7949270_n.jpg
當然figure喺張相嘅邊個位置都能夠帶出動感!! 例如以下呢張黑三一就好似衝緊向前準備打人一樣, 但係如果隻黑三一做同一個動作, 不過係位於相嘅左面嘅話就好似打完人之後走佬一樣!!
http://sphotos.ak.fbcdn.net/hphotos-ak-ash1/hs300.ash1/22750_311486157419_574887419_3458283_6179318_n.jpg
至於角度高低所表達嘅反而係跳躍嘅感覺!! 從以下兩張rx可以比較一下!!
http://sphotos.ak.fbcdn.net/hphotos-ak-ash1/hs434.ash1/23984_379971477419_574887419_3737495_4192953_n.jpg
http://sphotos.ak.fbcdn.net/hphotos-ak-ash1/hs434.ash1/23984_379971487419_574887419_3737496_1592100_n.jpg
最後就係可以留意一下之前咁多位大大所講嘅要點, 咁就very good喇!!!
另外其實小弟所知嘅甚少, 歡迎各位大大參加討論及補完。非常多謝各位支持!!!!:64:
aeromanCCM
發表於 2-1-2011 16:40:18
依張很有型喔
隨感一亡魂 發表於 1-1-2011 01:11 PM http://www.toysdaily.com/discuz/images/common/back.gif
等你更多靚相!!!!:D
aeromanCCM
發表於 2-1-2011 16:43:20
thanks sharing.
gazza1211 發表於 2-1-2011 09:47 AM http://www.toysdaily.com/discuz/images/common/back.gif
謝謝gazza兄支持!!!:$
luciferdark
發表於 2-1-2011 19:35:14
好難得TD有你呢個咁好GE教學POST, 受教了:64:
aeromanCCM
發表於 2-1-2011 22:45:00
好難得TD有你呢個咁好GE教學POST, 受教了
luciferdark 發表於 2-1-2011 07:35 PM http://www.toysdaily.com/discuz/images/common/back.gif
唔好咁講啦!!:35: 其實各位大大都好有經驗, 不過小弟覺得集中d討論會開心d!!! 又可以互相參考姐!!:43: 不過點都好, 真係多謝路西法兄嘅支持!!!:64:
天天~
發表於 3-1-2011 00:03:52
實在係非常詳細嘅講解!!! 好同意呢句:"If you want your statue looking alive, it must have ...
aeromanCCM 發表於 2-1-2011 03:30 PM http://www.toysdaily.com/discuz/images/common/back.gif
我啲玩具好和平㗎, 唔會打架㗎:35:
http://lh4.ggpht.com/_TMbQ4CDN9SE/TM8zM9BVcGI/AAAAAAAAF1E/znNmQQ8kNu0/s576/DSCN8806.JPG
http://lh5.ggpht.com/_TMbQ4CDN9SE/S7NrfrhLvBI/AAAAAAAADBA/Dn5R_pn1o_0/s576/DSCN4423.JPG
天天~
發表於 3-1-2011 00:05:24
動態感, 動態感:35:
http://lh6.ggpht.com/_TMbQ4CDN9SE/TM8zMI0SifI/AAAAAAAAF1E/NjHp3Zst_1o/s576/DSCN8794.JPG
http://lh4.ggpht.com/_TMbQ4CDN9SE/TJcbniWqWaI/AAAAAAAAFOo/AXWsSJqkO4M/s576/NWK_4769.jpg
http://lh4.ggpht.com/_TMbQ4CDN9SE/TI8jE6gNUII/AAAAAAAAFMY/piyIPGkGhGY/s576/DSCN7493.JPG
sdg890fzx
發表於 3-1-2011 00:37:07
weather可以扮下電王wing form 既pose都唔錯:65:
leftgoaw@y
發表於 3-1-2011 01:17:43
小弟都獻一獻醜先:43:
http://a367.yahoofs.com/hkblog/oDTdJPyeFRGlyAgV3__DOT__zBuFJb_1/blog/ap_20101217120850528.jpg?ib_____DajLZ7pVu http://a367.yahoofs.com/hkblog/oDTdJPyeFRGlyAgV3__DOT__zBuFJb_1/blog/ap_20101217120717555.jpg?ib_____D4V861X1Qhttp://a367.yahoofs.com/hkblog/oDTdJPyeFRGlyAgV3__DOT__zBuFJb_1/blog/ap_20101217120654606.jpg?ib_____DJmiABefThttp://a367.yahoofs.com/hkblog/oDTdJPyeFRGlyAgV3__DOT__zBuFJb_1/blog/ap_20101217120211441.jpg?ib_____D8Ib3BbLY
http://a367.yahoofs.com/hkblog/oDTdJPyeFRGlyAgV3__DOT__zBuFJb_1/blog/ap_20101217120925769.jpg?ib_____Dh67A2M9e
http://a367.yahoofs.com/hkblog/oDTdJPyeFRGlyAgV3__DOT__zBuFJb_1/blog/ap_20101217120813731.jpg?ib_____DSMJvbCrP http://a367.yahoofs.com/hkblog/oDTdJPyeFRGlyAgV3__DOT__zBuFJb_1/blog/ap_20101217120729850.jpg?ib_____D57l3IYjh
天天~
發表於 3-1-2011 05:30:03
小弟都獻一獻醜先
http://a367.yahoofs.com/hkblog/oDTdJPyeFRGlyAgV3__DOT__zBuFJb_1/blog/ap_20101217120925769.jpg?ib_____Dh67A2M9e
leftgoaw@y 發表於 3-1-2011 01:17 AM http://www.toysdaily.com/discuz/images/common/back.gif
:66::66:
天天~
發表於 3-1-2011 06:26:16
本帖最後由 天天~ 於 3-1-2011 06:28 AM 編輯
另外唔知天天對打鬥中嘅pose有冇研究呢?? 因為我都唔係太識得自己攞角度同做間場位.... 跟住漫畫做就一定得, 但係自己諗就大部份都比較差呢....
aeromanCCM 發表於 2-1-2011 03:30 PM http://www.toysdaily.com/discuz/images/common/back.gif
剛剛找到了幅打鬥中(?)嘅相...:shy:
http://lh5.ggpht.com/_TMbQ4CDN9SE/S410ivYN7JI/AAAAAAAABu8/pG6iNzYBtto/s640/DSCN3770.JPG
天天~
發表於 3-1-2011 06:27:56
依兩幅算不算打鬥中?:shy:
http://lh3.ggpht.com/_TMbQ4CDN9SE/S-QzZ0M_36I/AAAAAAAAEP4/LD4sGl63UP4/s640/DSCN5858.JPG
http://lh4.ggpht.com/_TMbQ4CDN9SE/S-Qzirtt2rI/AAAAAAAAEQU/gyq3d6s_O9E/s640/DSCN5876.JPG
aeromanCCM
發表於 3-1-2011 10:14:21
本帖最後由 aeromanCCM 於 3-1-2011 10:16 AM 編輯
依兩幅算不算打鬥中?
天天~ 發表於 3-1-2011 06:27 AM http://www.toysdaily.com/discuz/images/common/back.gif
天天兄!!! 真係比你玩哂!!:70: 正統嘅打鬥動作自然!! 搞笑嘅就好有氣氛!!! 完全唔需要落effect!!!! 我真係五體投地喇!!!:64: 聽你之前講話修art!! 唔知係唔係大學主修呢? 係唔係真係連對影figure相都好有幫助呢??:?
p.s.:真係想搵番d R2D2系列玩下!!!:help:
srwe
發表於 3-1-2011 10:18:07
其實仲可以CLOSE D
http://d.imagehost.org/0818/download_70.jpg
http://d.imagehost.org/0199/download.jpg
至於DC仔ZOOM好,唔ZOOM好
我認為ZOOM好過唔ZOOM,始終DC控制廣角變型能力有限,一般情況下好易畸型
影左一輪玩具,大概FOCAL LENGTH EQUIVALENT = 50 ~ 100mm都適合拍攝玩具,反而廣角如24~28mm都唔太理想
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